what-valevili-futer-gr-v-80e-1

What did you see the future of computer games in the 80s?

Each time it is nice to re -realize that the Internet is not only a landfill from memes, flyers and naked aunt, but also a giant treasure, you just need to dig a little deeper than the tabs of social networks. This time the giant digital archive of all magazine numbers opened Computer Gaming World, The first number of which dates from 1981. Having looked through several issues, I came across an extremely entertaining article about the future of the video game, which I decided to translate, supplement with beautiful gifs (there were no pictures in the original) and post everyone for joy.

Almost every new question in popular computer magazines is carried by someone’s version of what we can expect over the next year or next decade in the world of computer games. Let’s look at some of their forecasts. Everyone agrees that computer games are simply amazing, their great complexity, which develops with each new generation of software. This continuous evolution is the need. Computer gamers will never be satisfied with the status. In the constant search for the best products, their expectations are growing with every new purchase.

Most of these expectations are concentrated around technical innovations. Sound effects and voice synthesis are already part of modern programming. The future equipment will undoubtedly have a higher accuracy in reproduction of sound. You can also expect a greater flexibility of input funds. The first were keyboards, then joysticks, and in the future … authentic input devices, including steering wheels, pedals, aircraft control and even voice control systems.

As the hardware improves, we can foresee a more realistic graphics, including animated animation and video locations. All this together in the distant future can ensure a complete immersion. The player will be completely isolated from his environment, plunging into the fantastic world of an animated three -dimensional environment, impeccable sound reproduction and complete interaction with the gaming environment.

Tomytronic 3D – 1982 release virtual https://luckicasino.org/ reality device

The more philosophical (and, possibly, more realistic) view of some people rejects the role of technological development as the leading power of the future. They believe that the development of the popularity of computer games does not depend on new technologies. Computer games like music, films and other forms of art will be formed at the expense of a public request and undergo constant changes. A successful software manufacturer will be the one who foresees every oscillation in the cycle and will provide the creative potential of the program to satisfy each new game feature.

Here are questions that cause the biggest disagreement among experts:

● where we are right now? * at dawn or at sunset (approx. per.)

● have fast arcade shooters of their peak reached, as some believe?

● that at the account of text fantasy adventures? Should they return, or are they hopelessly outdated?

Several large software developers
put all their bank accounts on the opposite aspects of these issues. What is my forecast? Well, the next wave of consumer enthusiasm will be focused on the merger of two different approaches … Realistic simulator adventures requiring strategic planning, but providing visual interaction in real time. Such games can recreate detective secrets, the confrontation of police and bandits, fantastic adventures, tactical military scenarios, westerns, international political intrigues or even Gothic romances!

Author Dick McGrath – thanks to him I translated Igor Tonet – subscribe to it

The best comments

Of course this world is developing. Only one grieves me – consumer attitude. Units have quite powerful machines, to assess the fullness of the same graphics, however, everyone seeks contemptuously and look for shortcomings and seeking shortcomings.

Leave a Reply

Your email address will not be published. Required fields are marked *

Main Menu